The game's base building and management elements are a solid interpretation of what has come before, and fans of the gametype are sure to enjoy themselves. Nords has some of the best art in a browser game to date, this combined with the stellar dialogue and interesting characters makes for a great entry point into the strategy genre. Yes you are given a few keys free but I quickly ran out, and would have had to purchase more had I wanted to open the loot I had earned. The only qualm I have is needing to purchase keys to unlock chests that contain equipment for your Champion. Nords’ version of this shop does not seem overly exploitative either, in fact it's one of the best iterations I've seen, which makes it acceptable. While I’m personally not a fan of this model, I understand that it has a place in the landscape of modern MMOs. The game unsurprisingly utilizes a cash shop, where you can purchase a variety of boosts and premium items for real money. Some fighting action in Nords: Heroes of the North The units themselves look and feel unique, again the AAA art of Nords playing a huge role, but I find myself unlocking ones that I forget about and never use again once a better option presents itself. The aspect of building units is pretty much the same : unlock and upgrade units with Blood Pacts, build them, send them out to raze other Keeps. It’s far from a revolutionary system, but I still find myself wanting to sign more blood pacts and discover new unique units. It boils down to, unlock and upgrade units with Blood Pacts, build them, send them out to raze other Keeps. The aspect of building units, is pretty much the same as other – similar – games such as Game of War or Clash of Clans. The visual and sound effects for attacks however, are well done and make for a satisfying combat experience. The units on screen are all a bit fuzzy, like they have a lower resolution than the background. The player does nothing but watch their forces wail on enemies. The tutorial will then have you defeat some of the Ice Queen’s forces which serve as the game’s PvE elements.Īll of the game's combat is completely passive. The offensive units are used to assault monsters in the wild and siege your fellow Lord Marshalls’ property. Your Defensive units will be used to, you guessed it, defend your Keep. Units come in two different forms Defensive and Offensive. Speaking of Blood Pacts, this is the game’s system of acquiring new units for your armies. New units can be "researched" through blood pacts. Creating defenses, signing Blood Pacts, building storehouse to store more Fire Ale, Mushrooms, and Fish, everything requires them. This trifecta of resources will be required to build or buy most everything. Most of this time will be sent managing the games three resources, Fire Ale, Mushrooms, and Fish. Like most modern browser strategy games everything you build in your Keep takes an exorbitant amount of time, of course this can be eschewed by utilizing the game's premium currency. which seems to be my sole issue with the game: it’s an enormous time sink, which isn't necessarily a bad thing depending on your point of view. Even with this automated feature the tutorial alone will take a good hour and a half of your time. Gathering equipment for your Champion is a genuinely entertaining aspect of the game.ĥ7 quests to be exact, most of which have you clicking on the “recommended” option and automatically completing them without much player input. Here's how our city will look like after a few hours in Nords.Īfter selecting your champion you are exposed to the meet of the tutorial, which is… extensive to say the least.
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